These days the Skaven move in secret, using the underway and strike at weakened foes. The Skaven have fought with Dwarfs, Nagash, and Lizardmen over the centuries, and for a brief period conquered the Empire, which the Empire promptly forgot about. The Skaven have many clans, but the most powerful are clan Skryre, who dabble in warpstone-powered machinery and monstrosities, clan Eshin who provide assassins to the other clans, whether they want them or not! Also clan Pestilens, who spread disease far and wide, and led the attack on Lustria. Were it not for Skaven interference, the Lizardmen could slumber still. The Skaven’s great achievement here was to tunnel under the ocean and emerge in Lustria to attack the Lizardmen. The Skaven have tunnelled under the world and there is their principal means of travel. Other Skaven lairs such as Hell Pit and Fester Spike are found around the old world. This is located in Tilea, not far from the city of Miragliano. The Skaven are ruled by the Council of Thirteen in the secret lair of Skavenblight. They even have their own greater daemon, the Verminlord. The Skaven are a race of ratmen who worship their own chaos god, the Horned Rat. The Skaven could have been in part 2 if I’d had space. This final part is written with the assumption that we’ll only explore in the Total War game those armies and models that had at least some tabletop presence. It’s important to note that not all of this map was ever explored during Warhammer’s run on the tabletop. With part 3, it’s time to expand that map and show the whole thing: We started with a map showing one part of the Warhammer world. Old World armies part 3: across the waves
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