![]() I probably played the original a bit at friends' houses back in the day, and over the years I've dabbled with various emulated versions, both unofficial and official. I'm 35, so I'm the right age for Sonic, but I never had a Mega Drive when I was a kid. The enthusiasm on display here is kind of infectious though. Mentioned it before, but I have only ever played Sonic Advance and found it to be sort of meh. Is the game attracting new players at all? In theory it's also a video hosting platform.Have any of the comments in this thread come from people with no real prior experience of Sonic games? You all seem to be old hands at it. Steam itself has some oddities that jumped out at me. Here's the most substantive article I can find about it: Technically it's a Half-Life mod, but it was released officially by Valve and is still on sale on Steam for £4.95. It's so obscure it doesn't even have a wikipedia page. It's one of a tiny number of original games made by Valve - it came out in the post- Half Life / pre-Steam era. Turns out these pre-date QTest1 and are actually from a September 28th, 1995 build! There's also these two screenshots (or is it one? it looks like two spliced together) present in the Jaguar section (the last two screenshots were from a different page that was talking about PC Quake), however this is clearly the August 1995 build and I think these are just the same screenshots that id shared in 1995, the text describing Jaguar Quake implies that these screenshots aren't from it which I think is obvious: ![]() I've not seen these before so if they're sourced from the internet (as id usually liked to share screenshots through the internet) maybe there's higher quality or even non-cropped versions out there. There's also some cropped and low-quality screenshots of a pre-release Quake (for the PC, of course) build somewhere between QTest1/the February 24th, 1996 build and Beta 3/the June 21st, 1996 build. (edit: Apparently John Carmack has talked about this a few times, but I didn't look for when he talked about it) Atari Jaguar? Okay, the only source for the latter comes from an Ultimate Future Games issue from May 1996. the units that were produced were mostly used for arcade boards and non-gaming purposes) and. Quake had unreleased ports in development for the Panasonic M2 (a console that only got a very limited release and was practically shelved. When I play the classics now it's either through emulation, or ports like Forever, Absolute and AIR. I'm passionate about the classic Sonic games (having played them hundreds of times since 1991) and have very strong feelings about all this, particularly Sonic Origins and the way it thoroughly ruined S3&K both aesthetically and mechanically. Actual source ports (not recreations) that use the original game code ported to C exist for the classic Sonic games with things like widescreen support and all of the other stuff that made the Christian Whitehead versions appealing like Sonic 3 A.I.R.ġ00% in agreement, my friend. The more recent Sonic 3 remake especially is completely off, the crushing behaviour is like Sonic Mania and it just doesn't work with Sonic 3's levels. The games just feel off when you're so used to the originals. They're not actually remasters despite common misconception, they're from the ground up recreations using what would become the engine for Sonic Mania and it really shows. The Christian Whitehead versions of the classic Sonic games, while good for their time, are just dated now and should have been replaced long ago. On PC there are mods that fix/revert this. the version that was ported to every modern platform and therefore is the version most people today have played) makes the duration you need to run to activate time travel 35% longer than in the original release, making the game much harder than the developers originally intended. The 2011 remaster of 90s platform game Sonic CD (ie.
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